infiniterevival: (10)
Kiris Akarthis ([personal profile] infiniterevival) wrote2019-03-15 10:47 am
Entry tags:

[Lore] The Fangs of Alsfyr

One of the nine legendary weapons from Arilean myth, and one of only three to be proven to exist, this pair of daggers has been kept alternately on display and under study for centuries. Originally named Ebisfane, they were created by a master craftsman named Ebis, who was later slain by them in the ritual that gave them their twisted power.

The Fangs are ornate weapons with jet black hilts decorated with a golden vine entwined around them and a pommel of gold. The blades themselves are marked with strange sigils that are unintelligible to the layman. While within their sheaths, they are harmless. The spells upon the sheaths restrain their power, and the straps that bind the hilts to them are reinforced to prevent accidental removal.

From records, the effect of the Fangs upon the wielder can be separated into two, physical and mental. The blades can be used regularly without too much difficulty, though the wielder will find it difficult to stop fighting if their concentration lapses. It's when the power they wield is unleashed that the worst effects happen. The blades have two primary powers, the activation of which is signaled by the blades turning black and the sigils upon them glowing red. It is currently impossible to separate the two effects.

The first effect is that the wielder will begin to regenerate based upon the damage they inflict upon others. The more harm that is dealt during this activation period, the greater the restoration. An unsavory person could easily restore themselves to full health from near death - but at the cost of another's life, or the heavy injury of two or more people. Of course, this does require them to be able to inflict harm, and only harm done by the blades will count. A quick stab in a vital area is recommended for rapid recovery.

The second effect is that the blades themselves begin to surge with a surge of magical energy that causes extra damage to whatever it hits. This energy, however, is drained from the user's energy reserves. There will always be a base level of drain, though the user can channel more energy into the Fangs in order to cause more damage. Once magic is depleted, it switches to draining regular energy, and then will begin to consume the user's life energy. This drain is slow, but in a prolonged battle, the user will inevitably begin to weaken before the enemy, as the drain does not come only when impacting something, but will last as long as the dagger's power is active. Breaking contact with the wielder will sever this activation, and the wielder may also choose to cancel it out at any given time. However, the psychological effects the Fangs have upon the wielder often causes them to fail to notice in time.

Ebisfane, which translates out to Claw of Ebis, was originally intended to empower the wielder by sacrificing others to it. However, the ritual did not fully succeed, resulting in the damaging effects we see here. While heroes can and have used these blades in the past, their derogatory name was given to them as a result of those psychological effects.

While the daggers do not speak to the wielder, they may as well be whispering madness into their ears. While their effects are active, the user suffers from increased aggression, any sadistic tendencies within them are heavily amplified, and the user will often become so focused on fighting that they will not notice as their body weakens. When Kiris Akarthis first tested the blades in a skirmish against some enemies from his former clan, the effect was strong enough that the daggers had to be forcibly removed from his hands while he was weakened by the drain, resulting in his being bedridden for a few days due to how far it had gotten. When their effects are inactive, the wielder may still find themselves becoming more aggressive and dangerous to their foes, but the effect can be held back with training and focus.